Created a board game targeted to children 12 and under.
Design Process
Prioritized a set of different features that we wanted to include in the game such as players, objects, and random events.
Created an initial paper prototype of the board for the game.
Created an initial paper prototype of all the different cards that players can use during the game.
Conducting several rounds of play testing with different users.
Flyer's Island Board Game
For this project, we had to work in teams of 3 to develop a game over a one week period. While working on the project, we created storyboards, developed two prototypes, and conducted a series of play testing.
Flyer's Island is based on the premise that 2-6 players are stranded on a tropical island. The only way to get off the island is to collect enough scrap parts to build either a plane or a hot air balloon. Players must go to different areas on the board to battle game monsters to collect resources. There is a magic tiki force that creates random elements of surprise that help or hurt players. The first player that collects enough parts to fly off the island wins. Otherwise, if no players collect enough resources before the volcano explodes, then all players lose.
On this project, my specific role was:
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Developing the concept of the story of the game and drafting story boards
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Creating prototype elements within the game such as cards, board, and pieces
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Prioritizing game features and designing probabilites to find an even balance with good and bad chance
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Conducting 3 rounds of play testing with different users and collected feedback
Deliverables:
Skills:
Story | Game Design | Game Testing